![]() Important: When choosing the Civilization in Rise of Kingdoms, its special unit will become our main combat unit, therefore, the Legendary commander that we choose must be the leader for that specific type of unit: Infantry, Cavalry, or Archer. You want to make sure that the commander you are working on is the best for different tasks in the game. You only have to focus on building a single Legendary commander until it is maxed. It is not impossible for everyone to use Legendary commander. To free players, it is always not easy to invest in Legendary commanders since they require a lot of resources and especially golden sculptures. There is always the debate among “ F2P” or “ Low Spender” players about which Legendary Commander we should choose and why. One consideration that went into these rankings is the talent trees available to each commander.ĥ.6 In Short, The Best 5 Commanders in ROK Right Now are: Rise of Kingdoms Tier List Infographicīest 5 Legendary Commander for Free Players.I heavily prioritize move speed over other factors because if you can’t control your position, you can frequently be either irrelevant or just dead. With regard to open field combat, there are several factors that make a commander great: Move Speed, AOE, and number of troops.Although it would be interesting to make separate lists for when the commander is primary and secondary, we’ll have to save that for potentially another day.When selecting commanders you should choose based on what scenarios you want to excel in.The overall rating is far less important than the rating for each specific scenario.It reflects my OPINION of each commander’s efficacy in multiple scenarios.The intention of this ULTIMATE TIER LIST is to help you decide which commanders you want to INVEST in.Great at the beginning but weak at late game. Pretty great Commanders! Use them if you don’t have any better choice. SAVAGE tier, the very strongest commanders. ![]() Ramesses II & Why He is Great for F2P Players!.They can probably monetize with skins and other cosmetics. All we need is a ditto game simply updated to 2020 visuals, technical and audio fidelity. That is why all we need is a remake, as they probably dont have the talent to make a new classic rts to live up to c&c name, but they have good workforce, tech and budget. If you think about it now, it was probably them unable to figure out a proper EA type of monetization that could gain them profit returns. But i never read generals 2 had development issues with the engine, they had mostly directional and multiplayer problems, as the game was already mostly done. I remember Bioware and ghost games having issues with frostbite, well anything other than battlefield would require a lot of extra modification and effort. Though making an RTS game with Frostbite is kind of a nightmare since the engine wasn't made with RTS in mind. Generals 2/C&C F2P was using the Frostbite engine before cancellation. Originally posted by WhiteKnight:I would love to see Generals & ZH on Frostbite engine. So why not simply finish that project as it was initially planed as full price title? The reason for cancellation was simply, they couldn't figure out how to monetize a free2play RTS. The Project was clearly mismanaged with "free-to-play", anyway quite a lot of content was made. No information relating to the game has since been released, leading to the possibility that the project has in fact been abandoned. In 2014, EA was looking for a new developer of the reboot. In November 2013, EA announced the game will still be developed by a new game studio. It was then re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe. Why dont they simply finish C&C Generals 2?Ģ012 the game was originally announced as Command & Conquer: Generals 2, as a direct sequel to 2003's Command & Conquer: Generals.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |